using System;
namespace Unity.VisualScripting
{
///
/// Called when the mouse is not any longer over the GUI element or collider.
///
[UnitCategory("Events/Input")]
public sealed class OnMouseExit : GameObjectEventUnit, IMouseEventUnit
{
public override Type MessageListenerType => typeof(UnityOnMouseExitMessageListener);
protected override string hookName => EventHooks.OnMouseExit;
}
}