using System;
namespace Unity.VisualScripting
{
///
/// Called when the mouse enters the GUI element or collider.
///
[UnitCategory("Events/Input")]
public sealed class OnMouseEnter : GameObjectEventUnit, IMouseEventUnit
{
public override Type MessageListenerType => typeof(UnityOnMouseEnterMessageListener);
protected override string hookName => EventHooks.OnMouseEnter;
}
}