using System;
namespace Unity.VisualScripting
{
///
/// Called when the user has clicked on the GUI element or collider and is still holding down the mouse.
///
[UnitCategory("Events/Input")]
public sealed class OnMouseDrag : GameObjectEventUnit, IMouseEventUnit
{
public override Type MessageListenerType => typeof(UnityOnMouseDragMessageListener);
protected override string hookName => EventHooks.OnMouseDrag;
}
}