using System; namespace Unity.VisualScripting { [SerializationVersion("A")] public sealed class VariableDeclaration { [Obsolete(Serialization.ConstructorWarning)] public VariableDeclaration() { } public VariableDeclaration(string name, object value) { this.name = name; this.value = value; } [Serialize] public string name { get; private set; } [Serialize, Value] public object value { get; set; } [Serialize] public SerializableType typeHandle { get; set; } } }