using UnityEngine; namespace Unity.VisualScripting { public static class RuntimeVSUsageUtility { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void RuntimeInitializeOnLoadBeforeSceneLoad() { UnityThread.RuntimeInitialize(); Ensure.OnRuntimeMethodLoad(); Recursion.OnRuntimeMethodLoad(); OptimizedReflection.OnRuntimeMethodLoad(); SavedVariables.OnEnterPlayMode(); ApplicationVariables.OnEnterPlayMode(); ReferenceCollector.Initialize(); } } }