using UnityEngine; namespace Unity.VisualScripting { public class StickyNote : GraphElement { [DoNotSerialize] public static readonly Color defaultColor = new Color(.969f, .91f, .624f); public StickyNote() : base() { } [Serialize] public Rect position { get; set; } [Serialize] public string title { get; set; } = "Sticky Note"; [Serialize] [InspectorTextArea(minLines = 1)] public string body { get; set; } [Serialize] [Inspectable] public ColorEnum colorTheme { get; set; } public enum ColorEnum { Classic, Black, Dark, Orange, Green, Blue, Red, Purple, Teal, } public static Color GetStickyColor(ColorEnum enumValue) { switch (enumValue) { case ColorEnum.Black: return new Color(.122f, .114f, .09f); case ColorEnum.Dark: return new Color(.184f, .145f, .024f); case ColorEnum.Orange: return new Color(.988f, .663f, .275f); case ColorEnum.Green: return new Color(.376f, .886f, .655f); case ColorEnum.Blue: return new Color(.518f, .725f, .855f); case ColorEnum.Red: return new Color(1f, .502f, .502f); case ColorEnum.Purple: return new Color(.98f, .769f, .949f); case ColorEnum.Teal: return new Color(.475f, .878f, .89f); default: //Classic return new Color(.969f, .91f, .624f); } } public static Color GetFontColor(ColorEnum enumValue) { switch (enumValue) { case ColorEnum.Black: case ColorEnum.Dark: return Color.white; default: return Color.black; } } } }