using UnityEditor.Scripting.ScriptCompilation; namespace UnityEditor.TestTools.TestRunner { internal class EditorCompilationInterfaceProxy : IEditorCompilationInterfaceProxy { public ScriptAssembly[] GetAllEditorScriptAssemblies() { return EditorCompilationInterface.Instance.GetAllEditorScriptAssemblies(EditorCompilationInterface.GetAdditionalEditorScriptCompilationOptions()); } public PrecompiledAssembly[] GetAllPrecompiledAssemblies() { return EditorCompilationInterface.Instance.GetAllPrecompiledAssemblies(); } } }