using System.Reflection; using UnityEngine.TestTools.Utils; namespace UnityEditor.TestTools.TestRunner { internal class EditorAssemblyWrapper : AssemblyWrapper { public EditorAssemblyWrapper(Assembly assembly) : base(assembly) {} public override AssemblyName[] GetReferencedAssemblies() { return Assembly.GetReferencedAssemblies(); } public override string Location { get { return Assembly.Location; } } } }