using System.Linq; using UnityEngine.TestTools.Utils; namespace UnityEditor.TestTools.TestRunner { internal class EditorAssembliesProxy : IEditorAssembliesProxy { public IAssemblyWrapper[] loadedAssemblies { get { return EditorAssemblies.loadedAssemblies.OrderBy(a => a.FullName).Select(x => new EditorAssemblyWrapper(x)).ToArray(); } } } }