using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
using System.Linq;
using Cinemachine.Utility;
#if CINEMACHINE_UNITY_INPUTSYSTEM
using UnityEngine.InputSystem;
#endif
#if CINEMACHINE_HDRP || CINEMACHINE_URP
#if CINEMACHINE_HDRP_7_3_1
using UnityEngine.Rendering.HighDefinition;
#else
#if CINEMACHINE_URP
using UnityEngine.Rendering.Universal;
#else
using UnityEngine.Experimental.Rendering.HDPipeline;
#endif
#endif
#endif
#if UNITY_2019_1_OR_NEWER
using CameraExtensions = UnityEngine.Camera;
#else
// Needed only for Unity pre-2019.1 because Camera doesn't have these methods
static class CameraExtensions
{
public static float HorizontalToVerticalFieldOfView(float f, float aspect)
{
return Mathf.Rad2Deg * 2 * Mathf.Atan(Mathf.Tan(f * Mathf.Deg2Rad * 0.5f) / aspect);
}
public static float VerticalToHorizontalFieldOfView(float f, float aspect)
{
return Mathf.Rad2Deg * 2 * Mathf.Atan(Mathf.Tan(f * Mathf.Deg2Rad * 0.5f) * aspect);
}
public static float FieldOfViewToFocalLength(float fov, float sensorHeight)
{
return sensorHeight * 0.5f / Mathf.Tan(Mathf.Deg2Rad * fov * 0.5f);
}
public static float FocalLengthToFieldOfView(float focalLength, float sensorHeight)
{
if (focalLength < UnityVectorExtensions.Epsilon)
return 180f;
return Mathf.Rad2Deg * 2.0f * Mathf.Atan(sensorHeight * 0.5f / focalLength);
}
}
#endif
namespace Cinemachine.Editor
{
///
/// Base class for virtual camera editors.
/// Handles drawing the header and the basic properties.
///
/// The type of CinemachineVirtualCameraBase being edited
public class CinemachineVirtualCameraBaseEditor : BaseEditor where T : CinemachineVirtualCameraBase
{
/// A collection of GUIContent for use in the inspector
public static class Styles
{
/// GUIContent for Add Extension
public static GUIContent addExtensionLabel = new GUIContent("Add Extension");
/// GUIContent for no-multi-select message
public static GUIContent virtualCameraChildrenInfoMsg
= new GUIContent("The Virtual Camera Children field is not available when multiple objects are selected.");
}
static Type[] sExtensionTypes; // First entry is null
static string[] sExtensionNames;
bool IsPrefabBase { get; set; }
/// Obsolete, do not use. Use the overload, which is more performant
/// List of property names to exclude
protected override List GetExcludedPropertiesInInspector()
{ return base.GetExcludedPropertiesInInspector(); }
/// Get the property names to exclude in the inspector.
/// Implementation should call the base class implementation
/// Add the names to this list
protected override void GetExcludedPropertiesInInspector(List excluded)
{
base.GetExcludedPropertiesInInspector(excluded);
if (Target.m_ExcludedPropertiesInInspector != null)
excluded.AddRange(Target.m_ExcludedPropertiesInInspector);
}
/// Update state information on undo/redo
void UpdateCameraState()
{
if (Target != null)
Target.InternalUpdateCameraState(Vector3.up, -1);
}
/// Inspector panel is being enabled.
/// Implementation should call the base class implementation
protected virtual void OnEnable()
{
Undo.undoRedoPerformed += UpdateCameraState;
IsPrefabBase = Target.gameObject.scene.name == null; // causes a small GC alloc
if (sExtensionTypes == null)
{
// Populate the extension list
List exts = new List();
List names = new List();
exts.Add(null);
names.Add("(select)");
var allExtensions
= ReflectionHelpers.GetTypesInAllDependentAssemblies(
(Type t) => typeof(CinemachineExtension).IsAssignableFrom(t) && !t.IsAbstract);
foreach (Type t in allExtensions)
{
exts.Add(t);
names.Add(t.Name);
}
sExtensionTypes = exts.ToArray();
sExtensionNames = names.ToArray();
}
}
/// Inspector panel is being disabled.
/// Implementation should call the base class implementation
protected virtual void OnDisable()
{
Undo.undoRedoPerformed -= UpdateCameraState;
if (CinemachineBrain.SoloCamera == (ICinemachineCamera)Target)
{
CinemachineBrain.SoloCamera = null;
InspectorUtility.RepaintGameView();
}
}
/// Create the contents of the inspector panel.
/// This implementation draws header and Extensions widget, and uses default algorithms
/// to draw the properties in the inspector
public override void OnInspectorGUI()
{
BeginInspector();
DrawHeaderInInspector();
DrawRemainingPropertiesInInspector();
DrawExtensionsWidgetInInspector();
}
///
/// Draw the virtual camera header in the inspector.
/// This includes Solo button, Live status, and global settings
///
protected void DrawHeaderInInspector()
{
if (!IsPropertyExcluded("Header"))
{
DrawCameraStatusInInspector();
DrawGlobalControlsInInspector();
#if CINEMACHINE_UNITY_INPUTSYSTEM
DrawInputProviderButtonInInspector();
#endif
ExcludeProperty("Header");
}
}
#if CINEMACHINE_UNITY_INPUTSYSTEM
static GUIContent s_InputProviderAddLabel = new GUIContent("Add Input Provider",
"Adds CinemachineInputProvider component to this vcam, "
+ "if it does not have one, enabling the vcam to read input from Input Actions. "
+ "By default, a simple mouse XY input action is added.");
static InputActionReference s_InputActionReference = null;
void DrawInputProviderButtonInInspector()
{
bool needsButton = false;
for (int i = 0; !needsButton && i < targets.Length; ++i)
{
var vcam = targets[i] as CinemachineVirtualCameraBase;
if (vcam.RequiresUserInput() && vcam.GetComponent() == null)
needsButton = true;
}
if (!needsButton)
return;
EditorGUILayout.Space();
EditorGUILayout.HelpBox(
"The InputSystem package is installed, but it is not used to control this vcam.",
MessageType.Info);
var rect = EditorGUILayout.GetControlRect(true);
rect.x += EditorGUIUtility.labelWidth;
rect.width -= EditorGUIUtility.labelWidth;
if (GUI.Button(rect, s_InputProviderAddLabel))
{
if (s_InputActionReference == null)
{
s_InputActionReference = (InputActionReference)AssetDatabase.LoadAllAssetsAtPath(
"Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/DefaultInputActions.inputactions").
FirstOrDefault(x => x.name == "Player/Look");
}
Undo.SetCurrentGroupName("Add CinemachineInputProvider");
for (int i = 0; i < targets.Length; ++i)
{
var vcam = targets[i] as CinemachineVirtualCameraBase;
if (vcam.GetComponent() != null)
continue;
var inputProvider = Undo.AddComponent(vcam.gameObject);
inputProvider.XYAxis = s_InputActionReference;
}
}
EditorGUILayout.Space();
}
#endif
///
/// Draw the LookAt and Follow targets in the inspector
///
/// Follow target SerializedProperty
/// LookAt target SerializedProperty
protected void DrawTargetsInInspector(
SerializedProperty followTarget, SerializedProperty lookAtTarget)
{
EditorGUI.BeginChangeCheck();
if (!IsPropertyExcluded(followTarget.name))
{
if (Target.ParentCamera == null || Target.ParentCamera.Follow == null)
EditorGUILayout.PropertyField(followTarget);
else
EditorGUILayout.PropertyField(followTarget,
new GUIContent(followTarget.displayName + " Override"));
ExcludeProperty(followTarget.name);
}
if (!IsPropertyExcluded(lookAtTarget.name))
{
if (Target.ParentCamera == null || Target.ParentCamera.LookAt == null)
EditorGUILayout.PropertyField(lookAtTarget);
else
EditorGUILayout.PropertyField(lookAtTarget,
new GUIContent(lookAtTarget.displayName + " Override"));
ExcludeProperty(lookAtTarget.name);
}
if (EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties();
}
///
/// Draw the Extensions dropdown in the inspector
///
protected void DrawExtensionsWidgetInInspector()
{
if (!IsPropertyExcluded("Extensions"))
{
EditorGUILayout.Space();
EditorGUILayout.LabelField("Extensions", EditorStyles.boldLabel);
Rect rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
rect = EditorGUI.PrefixLabel(rect, Styles.addExtensionLabel);
int selection = EditorGUI.Popup(rect, 0, sExtensionNames);
if (selection > 0)
{
Type extType = sExtensionTypes[selection];
for (int i = 0; i < targets.Length; i++)
{
var targetGO = (targets[i] as CinemachineVirtualCameraBase).gameObject;
if (targetGO != null && targetGO.GetComponent(extType) == null)
Undo.AddComponent(targetGO, extType);
}
}
ExcludeProperty("Extensions");
}
}
///
/// Draw the Live status in the inspector, and the Solo button
///
protected void DrawCameraStatusInInspector()
{
if (Selection.objects.Length > 1)
return;
// Is the camera navel-gazing?
CameraState state = Target.State;
if (state.HasLookAt && (state.ReferenceLookAt - state.CorrectedPosition).AlmostZero())
EditorGUILayout.HelpBox(
"The camera is positioned on the same point at which it is trying to look.",
MessageType.Warning);
// No status and Solo for prefabs
if (IsPrefabBase)
return;
// Active status and Solo button
Rect rect = EditorGUILayout.GetControlRect(true);
Rect rectLabel = new Rect(rect.x, rect.y, EditorGUIUtility.labelWidth, rect.height);
rect.width -= rectLabel.width;
rect.x += rectLabel.width;
Color color = GUI.color;
bool isSolo = (CinemachineBrain.SoloCamera == (ICinemachineCamera)Target);
if (isSolo)
GUI.color = CinemachineBrain.GetSoloGUIColor();
bool isLive = CinemachineCore.Instance.IsLive(Target);
GUI.enabled = isLive;
GUI.Label(rectLabel, isLive ? "Status: Live"
: (Target.isActiveAndEnabled ? "Status: Standby" : "Status: Disabled"));
GUI.enabled = true;
float labelWidth = 0;
GUIContent updateText = GUIContent.none;
UpdateTracker.UpdateClock updateMode = CinemachineCore.Instance.GetVcamUpdateStatus(Target);
if (Application.isPlaying)
{
updateText = new GUIContent(
updateMode == UpdateTracker.UpdateClock.Fixed ? " Fixed Update" : " Late Update");
var textDimensions = GUI.skin.label.CalcSize(updateText);
labelWidth = textDimensions.x;
}
rect.width -= labelWidth;
if (GUI.Button(rect, "Solo", "Button"))
{
isSolo = !isSolo;
CinemachineBrain.SoloCamera = isSolo ? Target : null;
InspectorUtility.RepaintGameView();
}
GUI.color = color;
if (isSolo && !Application.isPlaying)
InspectorUtility.RepaintGameView();
if (labelWidth > 0)
{
GUI.enabled = false;
rect.x += rect.width; rect.width = labelWidth;
GUI.Label(rect, updateText);
GUI.enabled = true;
}
}
static GUIContent ShowInGameGuidesLabel = new GUIContent(
"Game Window Guides",
"Enable the display of overlays in the Game window. "
+ "You can adjust colours and opacity in Cinemachine Preferences.");
static GUIContent SaveDuringPlayLabel = new GUIContent(
"Save During Play",
"If checked, Virtual Camera settings changes made during Play Mode "
+ "will be propagated back to the scene when Play Mode is exited.");
///
/// Draw the global settings controls in the inspector
///
protected void DrawGlobalControlsInInspector()
{
CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides
= EditorGUILayout.Toggle(ShowInGameGuidesLabel,
CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides);
SaveDuringPlay.SaveDuringPlay.Enabled
= EditorGUILayout.Toggle(SaveDuringPlayLabel, SaveDuringPlay.SaveDuringPlay.Enabled);
if (Application.isPlaying && SaveDuringPlay.SaveDuringPlay.Enabled)
EditorGUILayout.HelpBox(
" Virtual Camera settings changes made during Play Mode will be "
+ "propagated back to the scene when Play Mode is exited.",
MessageType.Info);
}
LensSettingsInspectorHelper m_LensSettingsInspectorHelper;
internal bool IsHorizontalFOVUsed() =>
m_LensSettingsInspectorHelper != null && m_LensSettingsInspectorHelper.UseHorizontalFOV;
///
/// Draw the Lens Settings controls in the inspector
///
/// The SerializedProperty for the field of type LensSettings field
protected void DrawLensSettingsInInspector(SerializedProperty property)
{
if (IsPropertyExcluded(property.name))
return;
if (m_LensSettingsInspectorHelper == null)
m_LensSettingsInspectorHelper = new LensSettingsInspectorHelper();
// This should be a global UX setting, but the best we can do now is to query
// the associated camera (if any) for the lens FOV display mode
Camera camera = null;
var brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target);
if (brain != null)
camera = brain.OutputCamera;
m_LensSettingsInspectorHelper.SnapshotCameraShadowValues(property, camera);
m_LensSettingsInspectorHelper.DrawLensSettingsInInspector(property);
ExcludeProperty(property.name);
}
}
// Helper for drawing lensSettings in inspector
class LensSettingsInspectorHelper
{
GUIContent[] m_PresetOptions;
GUIContent[] m_PhysicalPresetOptions;
LensSettings m_LensSettingsDef = new LensSettings(); // to access name strings
static readonly GUIContent EditPresetsLabel = new GUIContent("Edit Presets...");
static readonly GUIContent LensLabel = new GUIContent("Lens", "Lens settings to apply to the camera");
static readonly GUIContent HFOVLabel = new GUIContent("Horizontal FOV", "Horizontal Field of View");
static readonly GUIContent VFOVLabel = new GUIContent("Vertical FOV", "Vertical Field of View");
static readonly GUIContent FocalLengthLabel = new GUIContent("Focal Length", "The length of the lens (in mm)");
static readonly GUIContent OrthoSizeLabel = new GUIContent("Ortho Size", "When using an orthographic camera, "
+ "this defines the half-height, in world coordinates, of the camera view.");
static readonly GUIContent SensorSizeLabel = new GUIContent("Sensor Size",
"Actual size of the image sensor (in mm), used to "
+ "convert between focal length and field of vue.");
static readonly GUIContent AdvancedLabel = new GUIContent("Advanced");
bool IsOrtho;
bool IsPhysical;
Vector2 SensorSize;
internal bool UseHorizontalFOV;
static bool s_AdvancedExpanded;
SerializedProperty ModeOverrideProperty;
#if CINEMACHINE_HDRP
GUIContent PhysicalPropertiesLabel;
static bool mPhysicalExapnded;
#endif
public LensSettingsInspectorHelper()
{
#if CINEMACHINE_HDRP
PhysicalPropertiesLabel = new GUIContent("Physical Properties", "Physical properties of the lens");
#endif
var options = new List();
CinemachineLensPresets presets = CinemachineLensPresets.InstanceIfExists;
for (int i = 0; presets != null && i < presets.m_Presets.Length; ++i)
options.Add(new GUIContent(presets.m_Presets[i].m_Name));
options.Add(EditPresetsLabel);
m_PresetOptions = options.ToArray();
options.Clear();
for (int i = 0; presets != null && i < presets.m_PhysicalPresets.Length; ++i)
options.Add(new GUIContent(presets.m_PhysicalPresets[i].m_Name));
options.Add(EditPresetsLabel);
m_PhysicalPresetOptions = options.ToArray();
}
public void SnapshotCameraShadowValues(SerializedProperty property, Camera camera)
{
ModeOverrideProperty = property.FindPropertyRelative(() => m_LensSettingsDef.ModeOverride);
// Assume lens is up-to-date
UseHorizontalFOV = false;
var lensObject = SerializedPropertyHelper.GetPropertyValue(property);
IsOrtho = AccessProperty(typeof(LensSettings), lensObject, "Orthographic");
IsPhysical = AccessProperty(typeof(LensSettings), lensObject, "IsPhysicalCamera");
SensorSize = AccessProperty(typeof(LensSettings), lensObject, "SensorSize");
// Then pull from actual camera if appropriate
if (camera != null)
{
#if UNITY_2019_1_OR_NEWER
// This should really be a global setting, but for now there is no better way than this!
var p = new SerializedObject(camera).FindProperty("m_FOVAxisMode");
if (p != null && p.intValue == (int)Camera.FieldOfViewAxis.Horizontal)
UseHorizontalFOV = true;
#endif
// It's possible that the lens isn't synched with its camera - fix that here
if (ModeOverrideProperty.intValue == (int)LensSettings.OverrideModes.None)
{
IsOrtho = camera.orthographic;
IsPhysical = camera.usePhysicalProperties;
SensorSize = IsPhysical ? camera.sensorSize : new Vector2(camera.aspect, 1f);
}
}
var nearClipPlaneProperty = property.FindPropertyRelative("NearClipPlane");
if (!IsOrtho)
{
nearClipPlaneProperty.floatValue = Mathf.Max(nearClipPlaneProperty.floatValue, 0.01f);
property.serializedObject.ApplyModifiedPropertiesWithoutUndo();
}
}
static T AccessProperty(Type type, object obj, string memberName)
{
if (string.IsNullOrEmpty(memberName) || (type == null))
return default(T);
System.Reflection.BindingFlags bindingFlags = System.Reflection.BindingFlags.Public;
if (obj != null)
bindingFlags |= System.Reflection.BindingFlags.Instance;
else
bindingFlags |= System.Reflection.BindingFlags.Static;
System.Reflection.PropertyInfo pi = type.GetProperty(memberName, bindingFlags);
if ((pi != null) && (pi.PropertyType == typeof(T)))
return (T)pi.GetValue(obj, null);
else
return default(T);
}
public void DrawLensSettingsInInspector(SerializedProperty property)
{
Rect rect = EditorGUILayout.GetControlRect(true);
var lensLabelWidth = GUI.skin.label.CalcSize(LensLabel).x;
var foldoutLabelWidth = lensLabelWidth;
property.isExpanded = EditorGUI.Foldout(
new Rect(rect.x, rect.y, foldoutLabelWidth, rect.height),
property.isExpanded, LensLabel, true);
if (!property.isExpanded)
{
// Put the FOV on the same line
var oldLabelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth -= foldoutLabelWidth;
rect.x += foldoutLabelWidth; rect.width -= foldoutLabelWidth;
DrawLensFocusInInspector(rect, property);
EditorGUIUtility.labelWidth = oldLabelWidth;
}
else
{
++EditorGUI.indentLevel;
rect = EditorGUILayout.GetControlRect(true);
DrawLensFocusInInspector(rect, property);
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.NearClipPlane));
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.FarClipPlane));
if (IsPhysical)
{
#if CINEMACHINE_HDRP
mPhysicalExapnded = EditorGUILayout.Foldout(mPhysicalExapnded, PhysicalPropertiesLabel, true);
if (mPhysicalExapnded)
{
++EditorGUI.indentLevel;
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.Aperture));
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.Iso));
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.ShutterSpeed));
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.BladeCount));
rect = EditorGUILayout.GetControlRect(true);
var curvature = property.FindPropertyRelative(() => m_LensSettingsDef.Curvature);
using (var propertyScope = new EditorGUI.PropertyScope(rect, new GUIContent("Curvature"), curvature))
{
var v = curvature.vector2Value;
// The layout system breaks alignment when mixing inspector fields with custom layout'd
// fields as soon as a scrollbar is needed in the inspector, so we'll do the layout
// manually instead
const int kFloatFieldWidth = 50;
const int kSeparatorWidth = 5;
float indentOffset = EditorGUI.indentLevel * 15f;
var labelRect = new Rect(rect.x, rect.y, EditorGUIUtility.labelWidth - indentOffset, rect.height);
var floatFieldLeft = new Rect(labelRect.xMax, rect.y, kFloatFieldWidth + indentOffset, rect.height);
var sliderRect = new Rect(floatFieldLeft.xMax + kSeparatorWidth - indentOffset, rect.y, rect.width - labelRect.width - kFloatFieldWidth * 2 - kSeparatorWidth * 2, rect.height);
var floatFieldRight = new Rect(sliderRect.xMax + kSeparatorWidth - indentOffset, rect.y, kFloatFieldWidth + indentOffset, rect.height);
EditorGUI.PrefixLabel(labelRect, propertyScope.content);
v.x = EditorGUI.FloatField(floatFieldLeft, v.x);
EditorGUI.MinMaxSlider(sliderRect, ref v.x, ref v.y, HDPhysicalCamera.kMinAperture, HDPhysicalCamera.kMaxAperture);
v.y = EditorGUI.FloatField(floatFieldRight, v.y);
curvature.vector2Value = v;
}
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.BarrelClipping));
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.Anamorphism));
DrawSensorSizeInInspector(property);
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.LensShift));
if (ModeOverrideProperty.intValue != (int)LensSettings.OverrideModes.None)
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.GateFit));
#if UNITY_2022_2_OR_NEWER
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.FocusDistance));
#endif
--EditorGUI.indentLevel;
}
#else
DrawSensorSizeInInspector(property);
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.LensShift));
if (ModeOverrideProperty.intValue != (int)LensSettings.OverrideModes.None)
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.GateFit));
#if UNITY_2022_2_OR_NEWER
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.FocusDistance));
#endif
#endif
}
EditorGUILayout.PropertyField(property.FindPropertyRelative(() => m_LensSettingsDef.Dutch));
s_AdvancedExpanded = EditorGUILayout.Foldout(s_AdvancedExpanded, AdvancedLabel);
if (s_AdvancedExpanded)
{
++EditorGUI.indentLevel;
EditorGUILayout.HelpBox("Setting a mode override here implies changes to the Camera component when "
+ "Cinemachine activates this Virtual Camera, and the changes will remain after the Virtual "
+ "Camera deactivation. If you set a mode override in any Virtual Camera, you should set "
+ "one in all Virtual Cameras.", MessageType.Info);
EditorGUILayout.PropertyField(ModeOverrideProperty);
--EditorGUI.indentLevel;
}
--EditorGUI.indentLevel;
}
property.serializedObject.ApplyModifiedProperties();
}
static float ExtraSpaceHackWTF() { return EditorGUI.indentLevel * (EditorGUIUtility.singleLineHeight - 3); }
void DrawSensorSizeInInspector(SerializedProperty property)
{
if (ModeOverrideProperty.intValue != (int)LensSettings.OverrideModes.None)
{
property = property.FindPropertyRelative("m_SensorSize");
var rect = EditorGUILayout.GetControlRect(true);
EditorGUI.BeginProperty(rect, SensorSizeLabel, property);
var v = EditorGUI.Vector2Field(rect, SensorSizeLabel, property.vector2Value);
v.x = Mathf.Max(v.x, 0.1f);
v.y = Mathf.Max(v.y, 0.1f);
property.vector2Value = v;
EditorGUI.EndProperty();
}
}
void DrawLensFocusInInspector(Rect rect, SerializedProperty property)
{
if (IsOrtho)
EditorGUI.PropertyField(
rect, property.FindPropertyRelative(() => m_LensSettingsDef.OrthographicSize), OrthoSizeLabel);
else if (IsPhysical)
DrawFocalLengthControl(rect, property, FocalLengthLabel);
else
DrawFOVControl(rect, property);
}
void DrawFOVControl(Rect rect, SerializedProperty property)
{
const float hSpace = 2;
var label = UseHorizontalFOV ? HFOVLabel : VFOVLabel;
var FOVProperty = property.FindPropertyRelative(() => m_LensSettingsDef.FieldOfView);
float aspect = SensorSize.x / SensorSize.y;
float dropdownWidth = (rect.width - EditorGUIUtility.labelWidth) / 4;
rect.width -= dropdownWidth + hSpace;
float f = FOVProperty.floatValue;
if (UseHorizontalFOV)
f = CameraExtensions.VerticalToHorizontalFieldOfView(f, aspect);
EditorGUI.BeginProperty(rect, label, FOVProperty);
f = EditorGUI.FloatField(rect, label, f);
if (UseHorizontalFOV)
f = CameraExtensions.HorizontalToVerticalFieldOfView(Mathf.Clamp(f, 1, 179), aspect);
if (!Mathf.Approximately(FOVProperty.floatValue, f))
FOVProperty.floatValue = Mathf.Clamp(f, 1, 179);
EditorGUI.EndProperty();
rect.x += rect.width + hSpace; rect.width = dropdownWidth;
CinemachineLensPresets presets = CinemachineLensPresets.InstanceIfExists;
int preset = (presets == null) ? -1 : presets.GetMatchingPreset(FOVProperty.floatValue);
rect.x -= ExtraSpaceHackWTF(); rect.width += ExtraSpaceHackWTF();
int selection = EditorGUI.Popup(rect, GUIContent.none, preset, m_PresetOptions);
if (selection == m_PresetOptions.Length-1 && CinemachineLensPresets.Instance != null)
Selection.activeObject = presets = CinemachineLensPresets.Instance;
else if (selection >= 0 && selection < m_PresetOptions.Length-1)
{
var vfov = presets.m_Presets[selection].m_FieldOfView;
FOVProperty.floatValue = vfov;
property.serializedObject.ApplyModifiedProperties();
}
}
void DrawFocalLengthControl(Rect rect, SerializedProperty property, GUIContent label)
{
const float hSpace = 2;
var FOVProperty = property.FindPropertyRelative(() => m_LensSettingsDef.FieldOfView);
float dropdownWidth = (rect.width - EditorGUIUtility.labelWidth) / 4;
rect.width -= dropdownWidth + hSpace;
float f = CameraExtensions.FieldOfViewToFocalLength(FOVProperty.floatValue, SensorSize.y);
EditorGUI.BeginProperty(rect, label, FOVProperty);
f = EditorGUI.FloatField(rect, label, f);
f = CameraExtensions.FocalLengthToFieldOfView(Mathf.Max(f, 0.0001f), SensorSize.y);
if (!Mathf.Approximately(FOVProperty.floatValue, f))
FOVProperty.floatValue = Mathf.Clamp(f, 1, 179);
EditorGUI.EndProperty();
rect.x += rect.width + hSpace; rect.width = dropdownWidth;
#if CINEMACHINE_HDRP
CinemachineLensPresets presets = CinemachineLensPresets.InstanceIfExists;
int preset = -1;
if (presets != null)
{
var focalLength = CameraExtensions.FieldOfViewToFocalLength(FOVProperty.floatValue, SensorSize.y);
var aperture = property.FindPropertyRelative(() => m_LensSettingsDef.Aperture).floatValue;
var iso = property.FindPropertyRelative(() => m_LensSettingsDef.Iso).intValue;
var shutterSpeed = property.FindPropertyRelative(() => m_LensSettingsDef.ShutterSpeed).floatValue;
var bladeCount = property.FindPropertyRelative(() => m_LensSettingsDef.BladeCount).intValue;
var curvature = property.FindPropertyRelative(() => m_LensSettingsDef.Curvature).vector2Value;
var barrelClipping = property.FindPropertyRelative(() => m_LensSettingsDef.BarrelClipping).floatValue;
var anamprphism = property.FindPropertyRelative(() => m_LensSettingsDef.Anamorphism).floatValue;
var lensShift = property.FindPropertyRelative(() => m_LensSettingsDef.LensShift).vector2Value;
preset = presets.GetMatchingPhysicalPreset(
focalLength, iso, shutterSpeed, aperture, bladeCount,
curvature, barrelClipping, anamprphism, lensShift);
}
rect.x -= ExtraSpaceHackWTF(); rect.width += ExtraSpaceHackWTF();
int selection = EditorGUI.Popup(rect, GUIContent.none, preset, m_PhysicalPresetOptions);
if (selection == m_PhysicalPresetOptions.Length-1 && CinemachineLensPresets.Instance != null)
Selection.activeObject = presets = CinemachineLensPresets.Instance;
else if (selection >= 0 && selection < m_PhysicalPresetOptions.Length-1)
{
var v = presets.m_PhysicalPresets[selection];
FOVProperty.floatValue = CameraExtensions.FocalLengthToFieldOfView(v.m_FocalLength, SensorSize.y);
property.FindPropertyRelative(() => m_LensSettingsDef.Aperture).floatValue = v.Aperture;
property.FindPropertyRelative(() => m_LensSettingsDef.Iso).intValue = v.Iso;
property.FindPropertyRelative(() => m_LensSettingsDef.ShutterSpeed).floatValue = v.ShutterSpeed;
property.FindPropertyRelative(() => m_LensSettingsDef.BladeCount).intValue = v.BladeCount;
property.FindPropertyRelative(() => m_LensSettingsDef.Curvature).vector2Value = v.Curvature;
property.FindPropertyRelative(() => m_LensSettingsDef.BarrelClipping).floatValue = v.BarrelClipping;
property.FindPropertyRelative(() => m_LensSettingsDef.Anamorphism).floatValue = v.Anamorphism;
property.FindPropertyRelative(() => m_LensSettingsDef.LensShift).vector2Value = v.LensShift;
property.serializedObject.ApplyModifiedProperties();
}
#else
CinemachineLensPresets presets = CinemachineLensPresets.InstanceIfExists;
int preset = (presets == null) ? -1 : presets.GetMatchingPhysicalPreset(
CameraExtensions.FieldOfViewToFocalLength(FOVProperty.floatValue, SensorSize.y));
rect.x -= ExtraSpaceHackWTF(); rect.width += ExtraSpaceHackWTF();
int selection = EditorGUI.Popup(rect, GUIContent.none, preset, m_PhysicalPresetOptions);
if (selection == m_PhysicalPresetOptions.Length-1 && CinemachineLensPresets.Instance != null)
Selection.activeObject = presets = CinemachineLensPresets.Instance;
else if (selection >= 0 && selection < m_PhysicalPresetOptions.Length-1)
{
FOVProperty.floatValue = CameraExtensions.FocalLengthToFieldOfView(
presets.m_PhysicalPresets[selection].m_FocalLength, SensorSize.y);
property.serializedObject.ApplyModifiedProperties();
}
#endif
}
}
}