using UnityEditor; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachinePOV))] [CanEditMultipleObjects] internal sealed class CinemachinePOVEditor : BaseEditor { private void OnEnable() { for (int i = 0; i < targets.Length; ++i) (targets[i] as CinemachinePOV).UpdateInputAxisProvider(); } } }