using UnityEngine; using UnityEditor; using Cinemachine.Editor; using System.Collections.Generic; using Cinemachine.Utility; using Matrix4x4 = UnityEngine.Matrix4x4; using Quaternion = UnityEngine.Quaternion; using Vector3 = UnityEngine.Vector3; namespace Cinemachine { [CustomEditor(typeof(CinemachineFreeLook))] [CanEditMultipleObjects] internal sealed class CinemachineFreeLookEditor : CinemachineVirtualCameraBaseEditor { /// Get the property names to exclude in the inspector. /// Add the names to this list protected override void GetExcludedPropertiesInInspector(List excluded) { base.GetExcludedPropertiesInInspector(excluded); excluded.Add(FieldPath(x => x.m_Orbits)); if (!Target.m_CommonLens) excluded.Add(FieldPath(x => x.m_Lens)); if (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp) { excluded.Add(FieldPath(x => x.m_Heading)); excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading)); } } protected override void OnEnable() { base.OnEnable(); Target.UpdateInputAxisProvider(); #if UNITY_2021_2_OR_NEWER CinemachineSceneToolUtility.RegisterTool(typeof(FoVTool)); CinemachineSceneToolUtility.RegisterTool(typeof(FarNearClipTool)); CinemachineSceneToolUtility.RegisterTool(typeof(FollowOffsetTool)); //CinemachineSceneToolUtility.RegisterTool(typeof(FreelookRigSelection)); #endif } protected override void OnDisable() { base.OnDisable(); // Must destroy child editors or we get exceptions if (m_rigEditor != null) UnityEngine.Object.DestroyImmediate(m_rigEditor); #if UNITY_2021_2_OR_NEWER CinemachineSceneToolUtility.UnregisterTool(typeof(FoVTool)); CinemachineSceneToolUtility.UnregisterTool(typeof(FarNearClipTool)); CinemachineSceneToolUtility.UnregisterTool(typeof(FollowOffsetTool)); //CinemachineSceneToolUtility.UnregisterTool(typeof(FreelookRigSelection)); #endif } public override void OnInspectorGUI() { Target.GetRig(0); // force an update of the rig cache if (!Target.RigsAreCreated) { EditorGUILayout.HelpBox( "It's not possible to add this component to a prefab instance. " + "Instead, you can open the Prefab in Prefab Mode or unpack " + "the Prefab instance to remove the Prefab connection.", MessageType.Error); return; } Target.m_XAxis.ValueRangeLocked = (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp); // Ordinary properties BeginInspector(); DrawHeaderInInspector(); DrawPropertyInInspector(FindProperty(x => x.m_Priority)); DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt)); DrawPropertyInInspector(FindProperty(x => x.m_StandbyUpdate)); DrawPropertyInInspector(FindProperty(x => x.m_CommonLens)); DrawLensSettingsInInspector(FindProperty(x => x.m_Lens)); DrawRemainingPropertiesInInspector(); // Orbits EditorGUI.BeginChangeCheck(); SerializedProperty orbits = FindProperty(x => x.m_Orbits); for (int i = 0; i < CinemachineFreeLook.RigNames.Length; ++i) { Rect rect = EditorGUILayout.GetControlRect(true); SerializedProperty orbit = orbits.GetArrayElementAtIndex(i); InspectorUtility.MultiPropertyOnLine(rect, new GUIContent(CinemachineFreeLook.RigNames[i]), new [] { orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Height), orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Radius) }, null); } if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); // Rigs if (Selection.objects.Length == 1) { EditorGUILayout.Separator(); EditorGUILayout.Separator(); SetSelectedRig(Target, GUILayout.Toolbar(GetSelectedRig(Target), s_RigNames)); UpdateRigEditor(); if (m_rigEditor != null) { EditorGUILayout.BeginVertical(GUI.skin.box); ++EditorGUI.indentLevel; m_rigEditor.OnInspectorGUI(); --EditorGUI.indentLevel; EditorGUILayout.EndVertical(); } } // Extensions DrawExtensionsWidgetInInspector(); } void OnSceneGUI() { // Forward to embedded rig editor if (m_rigEditor != null && m_RigEditorOnSceneGUI != null) m_RigEditorOnSceneGUI.Invoke(m_rigEditor, null); #if UNITY_2021_2_OR_NEWER DrawSceneTools(); #endif } #if UNITY_2021_2_OR_NEWER void DrawSceneTools() { var freelook = Target; if (freelook == null || !freelook.IsValid) { return; } var originalColor = Handles.color; Handles.color = Handles.preselectionColor; if (freelook.m_CommonLens && CinemachineSceneToolUtility.IsToolActive(typeof(FoVTool))) { CinemachineSceneToolHelpers.FovToolHandle(freelook, new SerializedObject(freelook).FindProperty(() => freelook.m_Lens), freelook.m_Lens, IsHorizontalFOVUsed()); } else if (freelook.m_CommonLens && CinemachineSceneToolUtility.IsToolActive(typeof(FarNearClipTool))) { CinemachineSceneToolHelpers.NearFarClipHandle(freelook, new SerializedObject(freelook).FindProperty(() => freelook.m_Lens)); } else if (freelook.Follow != null && CinemachineSceneToolUtility.IsToolActive(typeof(FollowOffsetTool))) { var draggedRig = CinemachineSceneToolHelpers.OrbitControlHandle(freelook, new SerializedObject(freelook).FindProperty(() => freelook.m_Orbits)); if (draggedRig >= 0) SetSelectedRig(Target, draggedRig); } Handles.color = originalColor; } #endif static GUIContent[] s_RigNames = { new GUIContent("Top Rig"), new GUIContent("Middle Rig"), new GUIContent("Bottom Rig") }; internal static GUIContent[] RigNames => s_RigNames; static int GetSelectedRig(CinemachineFreeLook freelook) { return freelook.m_YAxis.Value < 0.33f ? 2 : (freelook.m_YAxis.Value > 0.66f ? 0 : 1); } internal static void SetSelectedRig(CinemachineFreeLook freelook, int rigIndex) { Debug.Assert(rigIndex >= 0 && rigIndex < 3); if (GetSelectedRig(freelook) != rigIndex) { var prop = new SerializedObject(freelook).FindProperty( () => freelook.m_YAxis).FindPropertyRelative(() => freelook.m_YAxis.Value); prop.floatValue = rigIndex == 0 ? 1 : (rigIndex == 1 ? 0.5f : 0); prop.serializedObject.ApplyModifiedProperties(); freelook.InternalUpdateCameraState(Vector3.up, -1); } #if UNITY_2021_2_OR_NEWER // Push current selection to the rig selection tool //FreelookRigSelection.SelectedRig = rigIndex; #endif } UnityEditor.Editor m_rigEditor; System.Reflection.MethodInfo m_RigEditorOnSceneGUI; CinemachineVirtualCameraBase m_EditedRig = null; void UpdateRigEditor() { var selectedRig = GetSelectedRig(Target); CinemachineVirtualCamera rig = Target.GetRig(selectedRig); if (m_EditedRig != rig || m_rigEditor == null) { m_EditedRig = rig; m_RigEditorOnSceneGUI = null; if (m_rigEditor != null) { UnityEngine.Object.DestroyImmediate(m_rigEditor); m_rigEditor = null; } if (rig != null) { CreateCachedEditor(rig, null, ref m_rigEditor); if (m_rigEditor != null) m_RigEditorOnSceneGUI = m_rigEditor.GetType().GetMethod("OnSceneGUI", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); } } } /// /// Register with CinemachineFreeLook to create the pipeline in an undo-friendly manner /// [InitializeOnLoad] class CreateRigWithUndo { static CreateRigWithUndo() { CinemachineFreeLook.CreateRigOverride = (CinemachineFreeLook vcam, string name, CinemachineVirtualCamera copyFrom) => { // Recycle the game object if it exists GameObject go = null; foreach (Transform child in vcam.transform) { if (child.gameObject.name == name) { go = child.gameObject; break; } } CinemachineVirtualCamera rig = null; if (go == null) { // Create a new rig - can't do it if prefab instance if (PrefabUtility.IsPartOfAnyPrefab(vcam.gameObject)) return null; go = ObjectFactory.CreateGameObject(name); Undo.RegisterCreatedObjectUndo(go, "created rig"); Undo.SetTransformParent(go.transform, vcam.transform, "parenting pipeline"); } // Create a new rig with default components rig = Undo.AddComponent(go); rig.CreatePipeline(copyFrom); if (copyFrom != null) ReflectionHelpers.CopyFields(copyFrom, rig); else { // Defaults go = rig.GetComponentOwner().gameObject; Undo.AddComponent(go); Undo.AddComponent(go); rig.InvalidateComponentPipeline(); } return rig; }; CinemachineFreeLook.DestroyRigOverride = (GameObject rig) => { var vcam = rig.GetComponent(); if (vcam != null) { vcam.DestroyPipeline(); Undo.DestroyObjectImmediate(vcam); } }; } } [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineFreeLook))] private static void DrawFreeLookGizmos(CinemachineFreeLook vcam, GizmoType selectionType) { // Standard frustum and logo CinemachineBrainEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType); Color originalGizmoColour = Gizmos.color; bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam); Gizmos.color = isActiveVirtualCam ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour; if (vcam.Follow != null) { Vector3 pos = vcam.Follow.position; Vector3 up = vcam.State.ReferenceUp; var MiddleRig = vcam.GetRig(1).GetCinemachineComponent(); if (MiddleRig != null) { Quaternion orient = MiddleRig.GetReferenceOrientation(up); up = orient * Vector3.up; float rotation = vcam.m_XAxis.Value + vcam.m_Heading.m_Bias; orient = Quaternion.AngleAxis(rotation, up) * orient; CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( pos + up * vcam.m_Orbits[0].m_Height, orient, vcam.m_Orbits[0].m_Radius); CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( pos + up * vcam.m_Orbits[1].m_Height, orient, vcam.m_Orbits[1].m_Radius); CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( pos + up * vcam.m_Orbits[2].m_Height, orient, vcam.m_Orbits[2].m_Radius); DrawCameraPath(pos, orient, vcam); } } Gizmos.color = originalGizmoColour; } private static void DrawCameraPath(Vector3 atPos, Quaternion orient, CinemachineFreeLook vcam) { Matrix4x4 prevMatrix = Gizmos.matrix; Gizmos.matrix = Matrix4x4.TRS(atPos, orient, Vector3.one); const int kNumSteps = 20; Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f); for (int i = 1; i < kNumSteps + 1; ++i) { float t = (float)i / (float)kNumSteps; Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t); Gizmos.DrawLine(currPos, nextPos); currPos = nextPos; } Gizmos.matrix = prevMatrix; } } }