using System.Collections.Generic; using UnityEditor; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachineExternalCamera))] [CanEditMultipleObjects] internal class CinemachineExternalCameraEditor : CinemachineVirtualCameraBaseEditor { /// Get the property names to exclude in the inspector. /// Add the names to this list protected override void GetExcludedPropertiesInInspector(List excluded) { base.GetExcludedPropertiesInInspector(excluded); excluded.Add("Extensions"); } } }