using UnityEngine; using UnityEditor; using Cinemachine.Utility; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachineComposer))] [CanEditMultipleObjects] internal class CinemachineComposerEditor : BaseEditor { CinemachineScreenComposerGuides m_ScreenGuideEditor; GameViewEventCatcher m_GameViewEventCatcher; protected virtual void OnEnable() { m_ScreenGuideEditor = new CinemachineScreenComposerGuides(); m_ScreenGuideEditor.GetHardGuide = () => { return Target.HardGuideRect; }; m_ScreenGuideEditor.GetSoftGuide = () => { return Target.SoftGuideRect; }; m_ScreenGuideEditor.SetHardGuide = (Rect r) => { Target.HardGuideRect = r; }; m_ScreenGuideEditor.SetSoftGuide = (Rect r) => { Target.SoftGuideRect = r; }; m_ScreenGuideEditor.Target = () => { return serializedObject; }; m_GameViewEventCatcher = new GameViewEventCatcher(); m_GameViewEventCatcher.OnEnable(); CinemachineDebug.OnGUIHandlers -= OnGUI; CinemachineDebug.OnGUIHandlers += OnGUI; if (CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides) InspectorUtility.RepaintGameView(); #if UNITY_2021_2_OR_NEWER CinemachineSceneToolUtility.RegisterTool(typeof(TrackedObjectOffsetTool)); #endif } protected virtual void OnDisable() { m_GameViewEventCatcher.OnDisable(); CinemachineDebug.OnGUIHandlers -= OnGUI; if (CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides) InspectorUtility.RepaintGameView(); #if UNITY_2021_2_OR_NEWER CinemachineSceneToolUtility.UnregisterTool(typeof(TrackedObjectOffsetTool)); #endif } public override void OnInspectorGUI() { BeginInspector(); bool needWarning = false; for (int i = 0; !needWarning && i < targets.Length; ++i) needWarning = (targets[i] as CinemachineComposer).LookAtTarget == null; if (needWarning) EditorGUILayout.HelpBox( "A LookAt target is required. Change Aim to Do Nothing if you don't want a LookAt target.", MessageType.Warning); // First snapshot some settings Rect oldHard = Target.HardGuideRect; Rect oldSoft = Target.SoftGuideRect; // Draw the properties DrawRemainingPropertiesInInspector(); m_ScreenGuideEditor.SetNewBounds(oldHard, oldSoft, Target.HardGuideRect, Target.SoftGuideRect); } protected virtual void OnGUI() { // Draw the camera guides if (Target == null || !CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides) return; // If inspector is collapsed in the vcam editor, don't draw the guides if (!VcamStageEditor.ActiveEditorRegistry.IsActiveEditor(this)) return; // Don't draw the guides if rendering to texture var vcam = Target.VirtualCamera; CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam); if (brain == null || (brain.OutputCamera.activeTexture != null && CinemachineCore.Instance.BrainCount > 1)) return; // Screen guides bool isLive = targets.Length <= 1 && brain.IsLive(vcam, true); m_ScreenGuideEditor.OnGUI_DrawGuides(isLive, brain.OutputCamera, Target.VcamState.Lens, true); // Draw an on-screen gizmo for the target if (Target.LookAtTarget != null && isLive) { Vector3 targetScreenPosition = brain.OutputCamera.WorldToScreenPoint(Target.TrackedPoint); if (targetScreenPosition.z > 0) { targetScreenPosition.y = Screen.height - targetScreenPosition.y; GUI.color = CinemachineSettings.ComposerSettings.TargetColour; Rect r = new Rect(targetScreenPosition, Vector2.zero); float size = (CinemachineSettings.ComposerSettings.TargetSize + CinemachineScreenComposerGuides.kGuideBarWidthPx) / 2; GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); size -= CinemachineScreenComposerGuides.kGuideBarWidthPx; if (size > 0) { Vector4 overlayOpacityScalar = new Vector4(1f, 1f, 1f, CinemachineSettings.ComposerSettings.OverlayOpacity); GUI.color = Color.black * overlayOpacityScalar; GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); } } } } #if UNITY_2021_2_OR_NEWER void OnSceneGUI() { DrawSceneTools(); } void DrawSceneTools() { var composer = Target; if (composer == null || !composer.IsValid) { return; } if (CinemachineSceneToolUtility.IsToolActive(typeof(TrackedObjectOffsetTool))) { CinemachineSceneToolHelpers.TrackedObjectOffsetTool(composer, new SerializedObject(composer).FindProperty(() => composer.m_TrackedObjectOffset)); } } #endif #if false // debugging only [DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineComposer))] static void DrawComposerGizmos(CinemachineComposer target, GizmoType selectionType) { // Draw lookahead path if (target.m_LookaheadTime > 0) { Color originalGizmoColour = Gizmos.color; Gizmos.color = CinemachineSettings.ComposerSettings.TargetColour; var p0 = target.m_Predictor.PredictPosition(0); int numSteps = 20; for (int i = 1; i <= numSteps; ++i) { var p1 = target.m_Predictor.PredictPosition(i * target.m_LookaheadTime / numSteps); Gizmos.DrawLine(p0, p1); p0 = p1; } Gizmos.color = originalGizmoColour; } } #endif } }