using System; namespace Unity.VisualScripting { /// <summary> /// Called when the mouse enters the GUI element or collider. /// </summary> [UnitCategory("Events/Input")] public sealed class OnMouseEnter : GameObjectEventUnit<EmptyEventArgs>, IMouseEventUnit { public override Type MessageListenerType => typeof(UnityOnMouseEnterMessageListener); protected override string hookName => EventHooks.OnMouseEnter; } }