using System; namespace Unity.VisualScripting { /// <summary> /// Called when the pointer deselects the GUI element. /// </summary> [UnitCategory("Events/GUI")] [UnitOrder(23)] public sealed class OnDeselect : GenericGuiEventUnit { public override Type MessageListenerType => typeof(UnityOnDeselectMessageListener); protected override string hookName => EventHooks.OnDeselect; } }