using System.Collections; using UnityEngine; public class EngineTrail : MonoBehaviour { ParticleSystem ps; ParticleSystem.EmissionModule em; void Start() { if (!GameManager.effectsEnabled) gameObject.SetActive(false); ps = GetComponent(); em = ps.emission; em.enabled = true; } public void ClearParticles() { StartCoroutine(Clear()); } IEnumerator Clear() { em.enabled = false; ps.Clear(); yield return null; em.enabled = true; ps.Clear(); } }