using UnityEngine; namespace UnityEditor.TestTools.CodeCoverage { internal static class OpenCoverReporterStyles { public static readonly GUIContent ProgressTitle = EditorGUIUtility.TrTextContent("Code Coverage"); public static readonly GUIContent ProgressGatheringResults = EditorGUIUtility.TrTextContent("Gathering Coverage results.."); public static readonly GUIContent ProgressWritingFile = EditorGUIUtility.TrTextContent("Writing Coverage results to file.."); } }