# GPU Evaluation sample The GPU Evaluation sample demonstrates how to evaluate splines on a GPU (Graphics Processing Unit). In the Splines package, `Spline.cginc` can be used to write shaders that work with splines. Refer to `SplineRendererCompute.cs` to see an example on how to use `SplineComputeBufferScope` to pass spline information to the GPU. Refer to the `InterpolateSpline.compute` shader to see how to use `Spline.cginc` to evaluate the position of a spline in a computer shader. Play the GPU Evaluation sample scene to see GPU spline evaluation in action.