using System; using UnityEngine; namespace UnityEngine.Splines { /// <summary> /// SplineDataHandleAttribute can be use to add custom handles to <see cref="SplineData{T}"/>. /// The custom drawer class must inherit from SplineDataHandle and override one of the Draw static method. /// </summary> [Obsolete("Use SplineDataHandles.DataPointHandles instead and EditorTools to interact with SplineData.", false)] [AttributeUsage(AttributeTargets.Field)] public abstract class SplineDataHandleAttribute : Attribute {} }