namespace UnityEngine.Splines { /// /// Describes the direction of a tangent. A spline is composed of a list of /// , where every knot can be either the start or end of a . The /// enum indicates which tangent should be used to construct a curve. /// public enum BezierTangent { /// /// The "In" tangent is the second tangent in a curve composed of two knots. /// In = 0, /// /// The "Out" tangent is the first tangent in a curve composed of two knots. /// Out = 1 } }