namespace UnityEngine.Splines
{
///
/// Describes the direction of a tangent. A spline is composed of a list of
/// , where every knot can be either the start or end of a . The
/// enum indicates which tangent should be used to construct a curve.
///
public enum BezierTangent
{
///
/// The "In" tangent is the second tangent in a curve composed of two knots.
///
In = 0,
///
/// The "Out" tangent is the first tangent in a curve composed of two knots.
///
Out = 1
}
}