using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.Splines.Editor")] [assembly: InternalsVisibleTo("Unity.Splines.Tests")] [assembly: InternalsVisibleTo("Unity.Splines.Debug")] [assembly: InternalsVisibleTo("Unity.Splines.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.Splines.Editor.Debug")]