using UnityEditor.EditorTools;
using UnityEditor.Overlays;
using UnityEngine;
using UnityEngine.Splines;
namespace UnityEditor.Splines
{
[CustomEditor(typeof(SplineScaleTool))]
class SplineScaleToolSettings : SplineToolSettings { }
///
/// Provides methods to scale knots and tangents in the Scene view. This tool is only available when you use SplineToolContext.
/// When you scale a knot, you also scale both its tangents and change the curvature of the segment around the knot.
/// `SplineToolContext` manages the selection of knots and tangents. You can manipulate the selection of knots and tangents with `SplineRotateTool`.
///
#if UNITY_2021_2_OR_NEWER
[EditorTool("Spline Scale Tool", typeof(ISplineContainer), typeof(SplineToolContext))]
#else
[EditorTool("Spline Scale Tool", typeof(ISplineContainer))]
#endif
public sealed class SplineScaleTool : SplineTool
{
///
public override GUIContent toolbarIcon => PathIcons.splineScaleTool;
Vector3 m_currentScale = Vector3.one;
///
public override void OnToolGUI(EditorWindow window)
{
if (Event.current.type == EventType.MouseDrag)
{
if (handleOrientation == HandleOrientation.Element || handleOrientation == HandleOrientation.Parent)
TransformOperation.pivotFreeze |= TransformOperation.PivotFreeze.Rotation;
}
if (Event.current.type == EventType.Layout)
UpdatePivotPosition(true);
if (Event.current.type == EventType.MouseDown)
{
TransformOperation.RecordMouseDownState();
TransformOperation.pivotFreeze = TransformOperation.PivotFreeze.Position;
}
if(Event.current.type == EventType.MouseUp)
{
m_currentScale = Vector3.one;
TransformOperation.ClearMouseDownState();
TransformOperation.pivotFreeze = TransformOperation.PivotFreeze.None;
UpdateHandleRotation();
}
if(TransformOperation.canManipulate && !DirectManipulation.IsDragging)
{
EditorGUI.BeginChangeCheck();
m_currentScale = Handles.DoScaleHandle(m_currentScale, pivotPosition, handleRotation, HandleUtility.GetHandleSize(pivotPosition));
if (EditorGUI.EndChangeCheck())
{
EditorSplineUtility.RecordSelection($"Scale Spline Elements ({SplineSelection.Count})");
TransformOperation.ApplyScale(m_currentScale);
}
}
}
}
}