# Spline component reference The Spline component attaches splines to a GameObject. The Spline component can contain an unlimited number of splines. You can use the Spline component to manipulate the transform values of a spline's knots and tangents. | **Property** | **Description** | | :-------------------- | :-------------------------| | **Spline** | Contains the knots that make up a spline. | | **Closed** | Create a segment between the first and last knots of this spline.| | **Knot** | Set the position, rotation, and tangents of a knot.|