using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine.Rendering { internal static class MemoryUtilities { public unsafe static T* Malloc<T>(int count, Allocator allocator) where T : unmanaged { return (T*)UnsafeUtility.Malloc( UnsafeUtility.SizeOf<T>() * count, UnsafeUtility.AlignOf<T>(), allocator); } public unsafe static void Free<T>(T* p, Allocator allocator) where T : unmanaged { UnsafeUtility.Free(p, allocator); } } }