//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//

#ifndef INSTANCEWINDDATAUPDATEDEFS_CS_HLSL
#define INSTANCEWINDDATAUPDATEDEFS_CS_HLSL
//
// UnityEngine.Rendering.SpeedTreeWindShaderDef:  static fields
//
#define MAX_WIND_PARAMS_COUNT (16)


#endif