using System; namespace UnityEngine.Rendering { /// <summary> /// Attribute specifying that it contains element that should be reloaded. /// If the instance of the class is null, the system will try to recreate /// it with the default constructor. /// Be sure classes using it have default constructor! /// </summary> /// <seealso cref="ReloadAttribute"/> [AttributeUsage(AttributeTargets.Class)] public sealed class ReloadGroupAttribute : Attribute { } }