using System; namespace UnityEditor.Rendering { /// <summary> /// Interface to be implemented by each pipeline to hold the <see cref="SerializedObject"/> for a Light Editor /// </summary> public interface ISerializedLight { /// <summary>The base settings of the light</summary> LightEditor.Settings settings { get; } /// <summary>The light serialized</summary> SerializedObject serializedObject { get; } /// <summary>The additinal light data serialized</summary> SerializedObject serializedAdditionalDataObject { get; } /// <summary>Light Intensity Property</summary> [Obsolete("This property has been deprecated. Use ISerializedLight.settings.intensity instead.")] SerializedProperty intensity { get; } /// <summary>Method that updates the <see cref="SerializedObject"/> of the Light and the Additional Light Data</summary> void Update(); /// <summary>Method that applies the modified properties the <see cref="SerializedObject"/> of the Light and the Light Camera Data</summary> void Apply(); } }