using System.Collections; using UnityEditor; using UnityEngine.TestTools; namespace Unity.Tutorials.Core.Editor.Tests { class WaitForDelayCall : IEditModeTestYieldInstruction { bool m_WaitingForDelayCall = true; public WaitForDelayCall() { EditorApplication.delayCall += () => m_WaitingForDelayCall = false; } public IEnumerator Perform() { while (m_WaitingForDelayCall) yield return null; } public bool ExpectDomainReload { get; } public bool ExpectedPlaymodeState { get; } } }