using UnityEngine;
using System;
namespace SerializableCallback
{
/// Add to fields of your class extending SerializableCallbackBase<T,...> to limit which types can be assigned to it.
public class TargetConstraintAttribute : PropertyAttribute
{
///
/// https://github.com/Siccity/SerializableCallback
///
public Type targetType;
/// Add to fields of your class extending SerializableCallbackBase<T,...> to limit which types can be assigned to it.
///
public TargetConstraintAttribute(Type targetType)
{
this.targetType = targetType;
}
}
}