using UnityEditor; namespace Unity.Tutorials.Core.Editor { internal static class InspectorWindowProxy { public static void DirtyAllEditors(EditorWindow window) { var inspector = window as InspectorWindow; if (inspector != null && inspector.tracker != null) { foreach (var editor in inspector.tracker.activeEditors) editor.isInspectorDirty = true; } } public static void ForceShowInspector() { EditorWindow.GetWindow().Show(); } } }