using System;
using UnityEditor;
namespace Unity.Tutorials.Core.Editor
{
///
/// Proxy class for accessing UnityEditor.EditorWindow.
///
[Obsolete("Will be removed in v4. Use EditorWindow instead")] //todo: remove in v4
public class EditorWindowProxy : EditorWindow
{
internal override void OnResized()
{
base.OnResized();
OnResized_Internal();
}
///
/// Called upon EditorWindow.OnResized(), after the base class' implementation.
///
protected virtual void OnResized_Internal()
{
}
///
/// Is the parent of this window null.
///
/// True if this window have no parent
protected bool IsParentNull()
{
return m_Parent == null;
}
}
}