using UnityEditor; using UnityEngine; namespace Unity.Tutorials.Core.Editor { internal static class EditorGUIProxy { public static string ScrollableTextAreaInternal(Rect position, string text, ref Vector2 scrollPosition, GUIStyle style) => EditorGUI.ScrollableTextAreaInternal(position, text, ref scrollPosition, style); public static float contextWidth => EditorGUIUtility.contextWidth; } }