using UnityEngine; namespace Unity.Cinemachine.Samples { /// /// Helper class to set the interpolation of a rigidbody. /// [RequireComponent(typeof(Rigidbody))] public class RigidbodyInterpolationSetter : MonoBehaviour { Rigidbody m_Rigidbody; void Start() => m_Rigidbody = GetComponent(); public void SetInterpolation(bool on) => m_Rigidbody.interpolation = on ? RigidbodyInterpolation.Interpolate : RigidbodyInterpolation.None; } }