using UnityEngine;
namespace Unity.Cinemachine.Samples
{
///
/// Helper class to set the interpolation of a rigidbody.
///
[RequireComponent(typeof(Rigidbody))]
public class RigidbodyInterpolationSetter : MonoBehaviour
{
Rigidbody m_Rigidbody;
void Start() => m_Rigidbody = GetComponent();
public void SetInterpolation(bool on) =>
m_Rigidbody.interpolation = on ? RigidbodyInterpolation.Interpolate : RigidbodyInterpolation.None;
}
}