using UnityEngine; namespace Unity.Cinemachine.Samples { [ExecuteInEditMode] public class Magnet : MonoBehaviour { [Range(0.1f, 50.0f)] public float Strength = 5.0f; [Range(0.1f, 50.0f)] public float Range = 5.0f; public Transform RangeVisualizer; void Update() { if (RangeVisualizer != null) RangeVisualizer.localScale = new Vector3(Range * 2.0f, Range * 2.0f, 1); } } }