using UnityEngine; namespace Unity.Cinemachine.Samples { public class PlayerInitializer: MonoBehaviour { [SerializeField] CinemachineBrain m_CinemachineBrain; [SerializeField] CinemachineCamera m_CinemachineCamera; void Start() { // Initializing the start position of the player. transform.position = new Vector3(PlayerCounter.PlayerCount * 2, 2, 0); // Shift one bit per brain Count. m_CinemachineBrain.ChannelMask = (OutputChannels)(1 << PlayerCounter.PlayerCount); m_CinemachineCamera.OutputChannel = (OutputChannels)(1 << PlayerCounter.PlayerCount); } } }