#if CINEMACHINE_TIMELINE using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace Unity.Cinemachine { /// /// Timeline track for CinemachineCamera activation /// [Serializable] [TrackClipType(typeof(CinemachineShot))] [TrackBindingType(typeof(CinemachineBrain), TrackBindingFlags.None)] [TrackColor(0.53f, 0.0f, 0.08f)] public class CinemachineTrack : TrackAsset { [Tooltip("The priority controls the precedence that this track takes over other CinemachineTracks. " + "Tracks with higher priority will override tracks with lower priority. If two " + "simultaneous tracks have the same priority, then the more-recently instanced track will " + "take precedence. Track priority is unrelated to Cinemachine Camera priority.")] public int TrackPriority; /// /// TrackAsset implementation /// /// /// /// /// public override Playable CreateTrackMixer( PlayableGraph graph, GameObject go, int inputCount) { var mixer = ScriptPlayable.Create(graph); mixer.SetInputCount(inputCount); mixer.GetBehaviour().Priority = TrackPriority; return mixer; } } } #endif