using UnityEngine; namespace Unity.Cinemachine { /// /// Invoke play-mode-save for a class. This class's fields will be scanned /// upon exiting play mode, and its property values will be applied to the scene object. /// This is a stopgap measure that will become obsolete once Unity implements /// play-mode-save in a more general way. /// public sealed class SaveDuringPlayAttribute : System.Attribute {} /// /// Suppresses play-mode-save for a field. Use it if the calsee has [SaveDuringPlay] /// attribute but there are fields in the class that shouldn't be saved. /// public sealed class NoSaveDuringPlayAttribute : PropertyAttribute {} }