#if CINEMACHINE_TIMELINE using UnityEditor.Timeline; using UnityEngine.Timeline; namespace Unity.Cinemachine.Editor { [CustomTimelineEditor(typeof(CinemachineTrack))] class CinemachineTrackEditor : TrackEditor { public override void OnCreate(TrackAsset track, TrackAsset copiedFrom) { base.OnCreate(track, copiedFrom); if (CinemachineBrain.ActiveBrainCount == 1) TimelineEditor.inspectedDirector.SetGenericBinding(track, CinemachineBrain.GetActiveBrain(0)); } } } #endif