#if HDRP_1_OR_NEWER using System.Collections.Generic; using UnityEngine; namespace UnityEditor.Rendering.HighDefinition { public static class MaterialUpgradeHelper { public static List GetHDRPMaterialUpgraders() { return new List { new StandardsToHDLitMaterialUpgrader("Standard", "HDRP/Lit"), new StandardsToHDLitMaterialUpgrader("Standard (Specular setup)", "HDRP/Lit"), new StandardsToHDLitMaterialUpgrader("Standard (Roughness setup)", "HDRP/Lit"), new UnlitsToHDUnlitUpgrader("Unlit/Color", "HDRP/Unlit"), new UnlitsToHDUnlitUpgrader("Unlit/Texture", "HDRP/Unlit"), new UnlitsToHDUnlitUpgrader("Unlit/Transparent", "HDRP/Unlit"), new UnlitsToHDUnlitUpgrader("Unlit/Transparent Cutout", "HDRP/Unlit"), }; } } } #endif