using UnityEditor; using UnityEngine.UIElements; namespace Unity.Cinemachine.Editor { [CustomPropertyDrawer(typeof(NoiseSettings))] class NoiseSettingsPropertyDrawer : PropertyDrawer { public override VisualElement CreatePropertyGUI(SerializedProperty property) { return EmbeddedAssetEditorUtility.AssetSelectorWithPresets<NoiseSettings>(property, null, "Presets/Noise"); } } }