#if !CINEMACHINE_NO_CM2_SUPPORT using UnityEditor; namespace Unity.Cinemachine.Editor { [System.Obsolete] [CustomEditor(typeof(CinemachinePOV))] [CanEditMultipleObjects] class CinemachinePOVEditor : BaseEditor { private void OnEnable() { for (int i = 0; i < targets.Length; ++i) (targets[i] as CinemachinePOV).UpdateInputAxisProvider(); } } } #endif