using UnityEditor; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace Unity.Cinemachine.Editor { [CustomEditor(typeof(CinemachineSplineCart))] [CanEditMultipleObjects] class CinemachineSplineCartEditor : UnityEditor.Editor { CinemachineSplineCart Target => target as CinemachineSplineCart; public override VisualElement CreateInspectorGUI() { var ux = new VisualElement(); ux.Add(new PropertyField(serializedObject.FindProperty(() => Target.SplineSettings))); ux.Add(new PropertyField(serializedObject.FindProperty(() => Target.UpdateMethod))); var autoDollyProp = serializedObject.FindProperty(() => Target.AutomaticDolly); ux.Add(new PropertyField(autoDollyProp)); var targetField = ux.AddChild(new PropertyField(serializedObject.FindProperty(() => Target.TrackingTarget))); ux.TrackPropertyWithInitialCallback(autoDollyProp, (p) => { var autodolly = p.FindPropertyRelative("Method").managedReferenceValue as SplineAutoDolly.ISplineAutoDolly; targetField.SetVisible(autodolly != null && autodolly.RequiresTrackingTarget); }); return ux; } } }