using UnityEngine; using UnityEditor; namespace Unity.Cinemachine.Editor { [CustomEditor(typeof(CinemachinePositionComposer))] [CanEditMultipleObjects] class CinemachinePositionComposerEditor : CinemachineComponentBaseEditor { readonly GameViewComposerGuides m_GameViewGuides = new(); CinemachinePositionComposer Target => target as CinemachinePositionComposer; protected virtual void OnEnable() { m_GameViewGuides.GetComposition = () => Target.Composition; m_GameViewGuides.SetComposition = (s) => Target.Composition = s; m_GameViewGuides.Target = () => serializedObject; m_GameViewGuides.OnEnable(); CinemachineDebug.OnGUIHandlers -= OnGuiHandler; CinemachineDebug.OnGUIHandlers += OnGuiHandler; if (CinemachineCorePrefs.ShowInGameGuides.Value) InspectorUtility.RepaintGameView(); CinemachineSceneToolUtility.RegisterTool(typeof(FollowOffsetTool)); CinemachineSceneToolUtility.RegisterTool(typeof(TrackedObjectOffsetTool)); } protected virtual void OnDisable() { m_GameViewGuides.OnDisable(); CinemachineDebug.OnGUIHandlers -= OnGuiHandler; if (CinemachineCorePrefs.ShowInGameGuides.Value) InspectorUtility.RepaintGameView(); CinemachineSceneToolUtility.UnregisterTool(typeof(FollowOffsetTool)); CinemachineSceneToolUtility.UnregisterTool(typeof(TrackedObjectOffsetTool)); } protected virtual void OnGuiHandler(CinemachineBrain brain) { if (Target == null || !CinemachineCorePrefs.ShowInGameGuides.Value || !Target.isActiveAndEnabled) return; if (brain == null || brain.OutputCamera == null || (brain.OutputCamera.activeTexture != null && CinemachineBrain.ActiveBrainCount > 1)) return; var vcam = Target.VirtualCamera; if (!brain.IsValidChannel(vcam)) return; // Screen guides bool isLive = targets.Length <= 1 && brain.IsLiveChild(vcam, true); m_GameViewGuides.OnGUI_DrawGuides(isLive, brain.OutputCamera, vcam.State.Lens); // Draw an on-screen gizmo for the target if (Target.FollowTarget != null && isLive) CmPipelineComponentInspectorUtility.OnGUI_DrawOnscreenTargetMarker( Target.TrackedPoint, brain.OutputCamera); } void OnSceneGUI() { if (Target == null || !Target.IsValid) return; if (CinemachineSceneToolUtility.IsToolActive(typeof(TrackedObjectOffsetTool))) { CinemachineSceneToolHelpers.TrackedObjectOffsetTool( Target.VirtualCamera, new SerializedObject(Target).FindProperty(() => Target.TargetOffset), CinemachineCore.Stage.Body); } else if (CinemachineSceneToolUtility.IsToolActive(typeof(FollowOffsetTool))) { var property = new SerializedObject(Target).FindProperty(() => Target.CameraDistance); var originalColor = Handles.color; var camPos = Target.VcamState.RawPosition; var targetForward = Target.VirtualCamera.State.GetFinalOrientation() * Vector3.forward; EditorGUI.BeginChangeCheck(); Handles.color = CinemachineSceneToolHelpers.HelperLineDefaultColor; var cdHandleId = GUIUtility.GetControlID(FocusType.Passive); var newHandlePosition = Handles.Slider(cdHandleId, camPos, targetForward, CinemachineSceneToolHelpers.CubeHandleCapSize(camPos), Handles.CubeHandleCap, 0.5f); if (EditorGUI.EndChangeCheck()) { // Modify via SerializedProperty for OnValidate to get called automatically, and scene repainting too property.floatValue -= CinemachineSceneToolHelpers.SliderHandleDelta(newHandlePosition, camPos, targetForward); property.serializedObject.ApplyModifiedProperties(); } var isDragged = GUIUtility.hotControl == cdHandleId; var isDraggedOrHovered = isDragged || HandleUtility.nearestControl == cdHandleId; if (isDraggedOrHovered) { CinemachineSceneToolHelpers.DrawLabel(camPos, property.displayName + " (" + Target.CameraDistance.ToString("F1") + ")"); } Handles.color = isDraggedOrHovered ? Handles.selectedColor : CinemachineSceneToolHelpers.HelperLineDefaultColor; Handles.DrawLine(camPos, Target.FollowTargetPosition + Target.TargetOffset); CinemachineSceneToolHelpers.SoloOnDrag(isDragged, Target.VirtualCamera, cdHandleId); Handles.color = originalColor; } } } }