using UnityEditor; using UnityEngine.UIElements; namespace Unity.Cinemachine.Editor { [CustomEditor(typeof(CinemachinePixelPerfect))] [CanEditMultipleObjects] class CinemachinePixelPerfectEditor : UnityEditor.Editor { public override VisualElement CreateInspectorGUI() { var ux = new VisualElement(); #if CINEMACHINE_URP || CINEMACHINE_PIXEL_PERFECT_2_0_3 this.AddMissingCmCameraHelpBox(ux); #else ux.Add(new HelpBox("This component is only valid within URP projects", HelpBoxMessageType.Warning)); #endif return ux; } } }