using UnityEditor; using UnityEngine.UIElements; namespace Unity.Cinemachine.Editor { [CustomEditor(typeof(CinemachinePanTilt))] [CanEditMultipleObjects] class CinemachinePanTiltEditor : UnityEditor.Editor { public override VisualElement CreateInspectorGUI() { var ux = new VisualElement(); this.AddMissingCmCameraHelpBox(ux); var prop = serializedObject.GetIterator(); if (prop.NextVisible(true)) InspectorUtility.AddRemainingProperties(ux, prop); ux.AddSpace(); this.AddInputControllerHelp(ux, "PanTilt has no input axis controller behaviour."); return ux; } } }