# Samples and tutorials Several sample scenes and video tutorials are available in addition to this documentation to demonstrate how to use the Cinemachine features in real-world scenarios. ## Samples The Cinemachine package includes sample scenes that you can [import to your project](samples-import.md) to discover many Cinemachine features in different contexts of use. | Sample | Description | | :--- | :--- | | 2D Samples | Sample scenes illustrating various ways to use Cinemachine in a 2D setting.
Includes: `2D Fighters`, `2D Platformer`, `CameraMagnets`. | | 3D Samples | Sample scenes illustrating various ways to use Cinemachine in a 3D setting.
Includes: `Brain Update Modes`, `ClearShot`, `Custom Blends`, `Cutscene`, `FadeOutNearbyObjects`, `FreeLook Deoccluder`, `FreeLook on Spherical Surface`, `Impulse Wave`, `Lock-on Target`, `MixingCamera`, `RunningRace`, `SplitScreenCar`, `ThirdPersonWithAimMode`, `ThirdPersonWithRoadieRun`. | | Input System Samples | Sample scenes illustrating various ways to use Cinemachine with the input system.
Includes: `Split Screen Multiplayer`. | ## Tutorials [A "Using Cinemachine" series of video tutorials](https://www.youtube.com/playlist?list=PLX2vGYjWbI0TQpl4JdfEDNO1xK_I34y8P) is available online in Unity's official YouTube channel. Discover various Cinemachine use cases and watch the immediate effects resulting from the corresponding project setup. > [!NOTE] > These videos have been made with a previous version of Cinemachine. You might notice a few changes in the interface and the naming of some elements, but all the explained concepts and shown functionality still apply to the latest Cinemachine version. | Video | Description | | :--- | :--- | | [Getting Started](https://www.youtube.com/watch?v=x6Q5sKXjZOM&list=PLX2vGYjWbI0TQpl4JdfEDNO1xK_I34y8P) | Keep a camera focused on a Transform and follow it as it moves around in the Scene. | | [Track & Dolly](https://www.youtube.com/watch?v=q1fkx94vHtg&list=PLX2vGYjWbI0TQpl4JdfEDNO1xK_I34y8P) | Track targets by setting paths for the Cinemachine Cameras to move between. | | [State Driven Cameras](https://www.youtube.com/watch?v=2X00qXErxIM&list=PLX2vGYjWbI0TQpl4JdfEDNO1xK_I34y8P) | Link Cinemachine Cameras to animation states and further customize their behavior in the Scene. | | [Free Look](https://www.youtube.com/watch?v=X33t13gOBFw&list=PLX2vGYjWbI0TQpl4JdfEDNO1xK_I34y8P) | Create an orbital camera system with input from the player and maintain control of the camera composition at different orbit stages. | | [Clear Shot](https://www.youtube.com/watch?v=I9w-agFYZ3I&list=PLX2vGYjWbI0TQpl4JdfEDNO1xK_I34y8P) | Dynamically cut between Cinemachine Cameras in the Scene as a tracked target is occluded. | | [Post Processing](https://www.youtube.com/watch?v=jFqOEvrVZeE&list=PLX2vGYjWbI0TQpl4JdfEDNO1xK_I34y8P) | With the addition of the post-processing stack, Cinemachine allows to blend easily between different effects on the cameras or in the Scene. | | [Cinemachine 2D](https://www.youtube.com/watch?v=mWqX8GxeCBk&list=PLX2vGYjWbI0TQpl4JdfEDNO1xK_I34y8P) | Use Cinemachine composition tools with an orthographic virtual camera in a 2D Project. |