# Known Issues ## Accumulation Buffer Projection Matrix If accumulation's "Anti-aliasing" option is enabled and the scene contains a Cinemachine camera cut, the camera's FOV will be incorrect after the cut. **Workaround**: Reset the projection matrix every frame, after CinemachineBrain has modified the camera. public class FixProjection : MonoBehaviour { void LateUpdate() { Camera.main.ResetProjectionMatrix(); } }