# Rotate With Follow Target This CinemachineCamera __Rotation Control__ behavior matches the rotation of the __Tracking__ target. When used with the [Hard Lock To Target](CinemachineHardLockToTarget.md) behavior from [Position Control](CinemachineCamera.md#set-procedural-components-and-add-extension), the result is to make the CinemachineCamera match the path and rotation of a control GameObject. ### Properties | Property | Description | | --- | --- | | __Damping__ | Adds lag to the camera's responsiveness. Value is the approximate time to catch up, in seconds. |