using System.IO;
namespace UnityEditor.U2D.Aseprite
{
///
/// Empty default chunk.
///
internal class NoneChunk : BaseChunk
{
internal NoneChunk(uint chunkSize) : base(chunkSize) { }
///
/// Read and store the chunk data.
///
/// The active binary reader of the file.
protected override void InternalRead(BinaryReader reader) { }
}
}